No monthly fee. No tiers. No per-member charges. No feature gates. You load a wallet, SMSGO charges per message sent, and when your group is quiet you pay exactly $0.
Drag the sliders. The estimate covers invitations, replies, nudges, STATUS checks, and the "It's ON!" broadcast — the full life of each event.
Silver Spring Ultimate — 139 members, ~70 active, games twice a week — runs on SMSGO. A typical game costs $3–6.50 in messages, invitation to "It's ON!". That's about 7 cents per active player per game.
Same formula as the calculator, assuming weekly events and everyone on text — the worst-case (most expensive) assumption. Email members only bring these numbers down.
Nothing is upsold, tiered, or locked. Every feature costs only the messages it sends.
Sign up, load your wallet with $5 by card — that's 166 texts at $0.03 each, or a whole lot more if some members are on email. Top up any amount, anytime.
Before any message goes out, the preview shows recipients, the text/email split, and the exact cost. What you see is what you're charged. The wallet drains only as you send.
Anyone in your group texts PAY, gets a Stripe link, and their contribution lands in the group wallet. Off-season? The balance just sits there. Quiet months cost $0.
PAY and gets a secure Stripe link to
contribute any amount ($3 minimum) straight into the group wallet. They get a receipt by
text, and every contribution is logged on your dashboard. Many groups fully crowd-fund
their messaging this way.
Load $5, run your next two weeks of events, and watch what happens when the Goal mechanism does the chasing for you. No subscription to cancel — if it's not for you, just stop.
Start for $5 →
Want to see it work first? Take the full tour →
Comparing options? See how SMSGO stacks up →